The Redguard faction arsenal for SYNTHETIK 2.
Hardsurface modelling done in Blender. Materials are mostly procedural, some parts were volume meshed in Cinema4D. In game the weapons ship as 2D sprites rendered in Cycles. For this presentation the full set was staged and lit as one scene in Cycles rather than as isolated sprites. The Nemesis sniper and two pistols are based on SYNTHETIK 1 designs, the rest are new for this game.
Design, modelling and texturing by me, directed by Eric Krutten. Created for SYNTHETIK 2 with Flow Fire Games.
https://www.artstation.com/erickrutten