The Soviet Brotherhood faction arsenal for SYNTHETIK 2.
Hard-surface modelling done in Blender. Materials are mostly procedural, some parts were volume meshed in Cinema4D. Finals rendered to 2D sprites in Cycles.
Design, modelling and texturing by me, directed by Eric Krutten. Created for SYNTHETIK 2 with Flow Fire Games.
https://www.artstation.com/erickrutten